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EnigmA Amiga Run 1998 July
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EnigmA AMIGA RUN 29 (1998)(G.R. Edizioni)(IT)[!][issue 1998-07 & 08].iso
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Shape_morphing
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1998-03-02
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Date: Wed, 8 Oct 1997 01:24:59 +0400
From: Charles Blaquière <blaq@INTERLOG.COM>
Subject: Re: [IML] Quest:IFD: Shape
Xabier Urrutia wrote:
>
> It could be a bit stupid question, but Hey i don´k know how can i morph an
> object in other separated object!!! Can somebody answer my quetion,
> PLEASSSSEEEEEE?
No problem. What you need to do is go into the Action Editor and shorten
the Actor bar for your object, then add a second Actor bar that uses the
second object's filename. Make sure to enter a number in the "transition
franes" field, and the actor will morph between the first and second
object, over the course of those transition frames. Example:
1 2 3
123456789012345678901234567890
Actor [ ][+++++++++ ]
In the first Actor bar, you'll see the first object from frames 1 to 15.
The second Actor bar has 10 transition frames, so in frames 16 to 25,
you'll get a morph from object 1 to object 2. Frames 26-30 will show
object 2.
----------------------------------
Date: Wed, 8 Oct 1997 01:30:33 +0400
From: Charles Blaquière <blaq@INTERLOG.COM>
Whoops, forgot to mention the most important thing about Imagine
morphing.
The two objects must have the exact same structure, i.e. the same number
of points/edges/faces, each point must belong to the same edges, and
each edge must belong to the same faces. In other words, you can _move_
points around to create the second object from the first, but you can't
_add_ or _delete_ any point, edge, or face. By far, the easiest way to
ensure this is to start with a copy of object 1, then move points
around, and save as object 2.
When morphing, Imagine will simply vary each point's position from the
values in object 1 to those in object 2. This means you must move the
points in a logical manner. For example, if morphing from a woman to a
tree, the points forming the tree's roots should come from the woman's
feet; if you moved the woman's head to create the tree roots, the
resulting morph would show the head retracting inside the body, as the
points move down towards their final position. Not a good thing. This
also means Imagine will not magically morph a car into a tiger, not
without much work on your part.
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